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Text File  |  2003-11-06  |  7KB  |  270 lines

  1. {events}
  2.     I:    FIRE = 3
  3.     I:    fire_bone_id = 1600
  4.     F[3]:    fire_playback_parameters
  5.         [0] = 1000.000000
  6.         [1] = 2000.000000
  7.         [2] = 0.000000
  8.     S[1]:    fire_sfx
  9.         [0] = "mech_petra_gunshot_subtitle"
  10.     I:    FOOTSTEP_LEFT = 2
  11.     I:    footstep_left_bone_id = 4900
  12.     F[3]:    footstep_left_playback_parameters
  13.         [0] = 0.500000
  14.         [1] = 20.000000
  15.         [2] = 4.000000
  16.     S[4]:    footstep_left_sfx
  17.         [0] = "footstep1"
  18.         [1] = "footstep2"
  19.         [2] = "footstep3"
  20.         [3] = "footstep4"
  21.     I:    FOOTSTEP_RIGHT = 2
  22.     I:    footstep_right_bone_id = 3900
  23.     F[3]:    footstep_right_playback_parameters
  24.         [0] = 0.500000
  25.         [1] = 20.000000
  26.         [2] = 4.000000
  27.     S[4]:    footstep_right_sfx
  28.         [0] = "footstep1"
  29.         [1] = "footstep2"
  30.         [2] = "footstep3"
  31.         [3] = "footstep4"
  32.     I:    FACE_SLAP = 1
  33.     I:    face_slap_bone_id = 3900
  34.     F[3]:    face_slap_playback_parameters
  35.         [0] = 0.500000
  36.         [1] = 50.000000
  37.         [2] = 1.000000
  38.     S[1]:    face_slap_sfx
  39.         [0] = "human_girly_face_slap"
  40.     I:    GUN_COCK = 1
  41.     I:    gun_cock_bone_id = 6000
  42.     F[3]:    gun_cock_playback_parameters
  43.         [0] = 10.000000
  44.         [1] = 20.000000
  45.         [2] = 6.000000
  46.     S[1]:    gun_cock_sfx
  47.         [0] = "mech_pistol_cock"
  48.     I:    MISFIRE = 1
  49.     I:    misfire_bone_id = 6000
  50.     F[3]:    misfire_playback_parameters
  51.         [0] = 10.000000
  52.         [1] = 20.000000
  53.         [2] = 6.000000
  54.     S[1]:    misfire_sfx
  55.         [0] = "mech_pistol_dry_fire"
  56.     I:    SPIN_CHAMBER = 1
  57.     I:    spin_chamber_bone_id = 6000
  58.     F[3]:    spin_chamber_playback_parameters
  59.         [0] = 10.000000
  60.         [1] = 20.000000
  61.         [2] = 13.000000
  62.     S[1]:    spin_chamber_sfx
  63.         [0] = "mech_pistol_chamber_spin"
  64.     I:    BODYFALL_CONCRETE = 1
  65.     I:    bodyfall_concrete_bone_id = 6000
  66.     F[3]:    bodyfall_concrete_playback_parameters
  67.         [0] = 3.000000
  68.         [1] = 50.000000
  69.         [2] = 12.000000
  70.     S[1]:    bodyfall_concrete_sfx
  71.         [0] = "human_body_fall_on_concrete"
  72.     I:    KISS = 1
  73.     I:    kiss_bone_id = 6000
  74.     F[3]:    kiss_playback_parameters
  75.         [0] = 3.000000
  76.         [1] = 50.000000
  77.         [2] = 6.000000
  78.     S[1]:    kiss_sfx
  79.         [0] = "human_peck_kiss"
  80.     I:    CLOTHES_SCRAPE1 = 1
  81.     I:    clothes_scrape1_bone_id = 6000
  82.     F[3]:    clothes_scrape1_playback_parameters
  83.         [0] = 0.500000
  84.         [1] = 20.000000
  85.         [2] = 15.000000
  86.     S[1]:    clothes_scrape1_sfx
  87.         [0] = "human_clothes_scrape1"
  88.     I:    CLOTHES_SCRAPE2 = 1
  89.     I:    clothes_scrape2_bone_id = 6000
  90.     F[3]:    clothes_scrape2_playback_parameters
  91.         [0] = 0.500000
  92.         [1] = 20.000000
  93.         [2] = 10.000000
  94.     S[1]:    clothes2_scrape_sfx
  95.         [0] = "human_clothes_scrape2"
  96.     I:    CLOTHES_SCRAPE3 = 1
  97.     I:    clothes_scrape3_bone_id = 6000
  98.     F[3]:    clothes_scrape3_playback_parameters
  99.         [0] = 0.500000
  100.         [1] = 20.000000
  101.         [2] = 15.000000
  102.     S[1]:    clothes_scrape3_sfx
  103.         [0] = "human_clothes_scrape3"
  104.     I:    BOOT_ON_TABLE = 1
  105.     I:    boot_on_table_bone_id = 6000
  106.     F[3]:    boot_on_table_playback_parameters
  107.         [0] = 0.500000
  108.         [1] = 20.000000
  109.         [2] = 8.000000
  110.     S[1]:    boot_on_table_sfx
  111.         [0] = "human_boot_on_table"
  112.     I:    BOOT_ON_TABLE2 = 1
  113.     I:    boot_on_table2_bone_id = 6000
  114.     F[3]:    boot_on_table2_playback_parameters
  115.         [0] = 0.500000
  116.         [1] = 20.000000
  117.         [2] = 10.000000
  118.     S[1]:    boot_on_table2_sfx
  119.         [0] = "human_boot_on_table2"
  120.     I:    SHOOT = 1
  121.     I:    shoot_bone_id = 6000
  122.     F[3]:    shoot_playback_parameters
  123.         [0] = 50.500000
  124.         [1] = 200.000000
  125.         [2] = 3.000000
  126.     S[1]:    shoot_sfx
  127.         [0] = "mech_petra_gunshot"
  128.     I:    PETRA_OW = 1
  129.     I:    petra_ow_bone_id = 6000
  130.     F[3]:    petra_ow_playback_parameters
  131.         [0] = 50.500000
  132.         [1] = 200.000000
  133.         [2] = 3.000000
  134.     S[1]:    petra_ow_sfx
  135.         [0] = "human_petra_ow"
  136. {\events}
  137. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\PETRA\GENERIC\MOVING\WALK.ANM}
  138.     F[1]:    FOOTSTEP_LEFT
  139.         [0] = 0.750000
  140.     F[1]:    FOOTSTEP_RIGHT
  141.         [0] = 0.262000
  142. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\PETRA\GENERIC\MOVING\WALK.ANM}
  143. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\PETRA\GENERIC\MOVING\RUN.ANM}
  144.     F[1]:    FOOTSTEP_LEFT
  145.         [0] = 0.083000
  146.     F[1]:    FOOTSTEP_RIGHT
  147.         [0] = 0.498000
  148. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\PETRA\GENERIC\MOVING\RUN.ANM}
  149. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_PETRA_2_1.ANM}
  150.     F[1]:    GUN_COCK
  151.         [0] = 2.576000
  152.     F[2]:    MISFIRE
  153.         [0] = 3.428000
  154.         [1] = 3.760000
  155.     F[2]:    SPIN_CHAMBER
  156.         [0] = 5.863000
  157.         [1] = 6.263000
  158. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_PETRA_2_1.ANM}
  159. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_PETRA_3.ANM}
  160.     F[10]:    FOOTSTEP_LEFT
  161.         [0] = 0.120000
  162.         [1] = 1.097000
  163.         [2] = 2.043000
  164.         [3] = 3.004000
  165.         [4] = 3.967000
  166.         [5] = 4.925000
  167.         [6] = 5.898000
  168.         [7] = 6.847000
  169.         [8] = 7.812000
  170.         [9] = 8.770000
  171.     F[9]:    FOOTSTEP_RIGHT
  172.         [0] = 0.594000
  173.         [1] = 1.546000
  174.         [2] = 2.507000
  175.         [3] = 3.466000
  176.         [4] = 4.425000
  177.         [5] = 5.393000
  178.         [6] = 6.355000
  179.         [7] = 7.294000
  180.         [8] = 8.262000
  181. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_PETRA_3.ANM}
  182. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_PETRA_2.ANM}
  183.     F[5]:    FOOTSTEP_LEFT
  184.         [0] = 5.427000
  185.         [1] = 6.400000
  186.         [2] = 7.349000
  187.         [3] = 8.316000
  188.         [4] = 9.277000
  189.     F[6]:    FOOTSTEP_RIGHT
  190.         [0] = 4.943000
  191.         [1] = 5.886000
  192.         [2] = 6.842000
  193.         [3] = 7.817000
  194.         [4] = 8.788000
  195.         [5] = 9.733000
  196. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_PETRA_2.ANM}
  197. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_PETRA_2.ANM}
  198.     F[1]:    FACE_SLAP
  199.         [0] = 8.862000
  200. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_PETRA_2.ANM}
  201. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_PETRA_11.ANM}
  202.     F[3]:    FOOTSTEP_LEFT
  203.         [0] = 10.188000
  204.         [1] = 11.129000
  205.         [2] = 12.106000
  206.     F[4]:    FOOTSTEP_RIGHT
  207.         [0] = 9.695000
  208.         [1] = 10.624000
  209.         [2] = 11.584000
  210.         [3] = 12.553000
  211. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_PETRA_11.ANM}
  212. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\PETRA_THE_BEGINNING_4.ANM}
  213.     F[1]:    BODYFALL_CONCRETE
  214.         [0] = 2.209000
  215.     F[1]:    PETRA_OW
  216.         [0] = 2.138
  217. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\PETRA_THE_BEGINNING_4.ANM}
  218. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\PETRA_CHASM_FAILURE.ANM}
  219.     F[2]:    FOOTSTEP_RIGHT
  220.         [0] = 4.434000
  221.         [1] = 5.908000
  222.     F[2]:    FOOTSTEP_LEFT
  223.         [0] = 5.220000
  224.         [1] = 6.754000
  225.     F[2]:    FIRE
  226.         [0] = 10.500000
  227.         [1] = 12.381000
  228. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\PETRA_CHASM_FAILURE.ANM}
  229. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\PETRA_06.ANM}
  230.     F[3]:    FOOTSTEP_LEFT
  231.         [0] = 0.552000
  232.         [1] = 1.502000
  233.         [2] = 2.486000
  234.     F[4]:    FOOTSTEP_RIGHT
  235.         [0] = 0.075000
  236.         [1] = 1.010000
  237.         [2] = 1.975000
  238.         [3] = 2.953000
  239.     F[1]:    KISS
  240.         [0] = 5.036000
  241. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\PETRA_06.ANM}
  242. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\PETRA_07.ANM}
  243.     F[1]:    CLOTHES_SCRAPE3
  244.         [0] = 0.725000
  245.     F[1]:    BOOT_ON_TABLE
  246.         [0] = 2.307000
  247.     F[1]:    BOOT_ON_TABLE2
  248.         [0] = 1.589000
  249.     F[1]:    CLOTHES_SCRAPE2
  250.         [0] = 2.605000
  251. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\PETRA_07.ANM}
  252. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\PETRA_15.ANM}
  253.     F[1]:    CLOTHES_SCRAPE1
  254.         [0] = 10.314000
  255.     F[2]:    FOOTSTEP_LEFT
  256.         [0] = 10.334000
  257.         [1] = 14.895000
  258.     F[2]:    FOOTSTEP_RIGHT
  259.         [0] = 14.448000
  260.         [1] = 15.373000
  261. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS204\PETRA_15.ANM}
  262. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\PETRA\GENERIC\SHOOTING\SHOOT.ANM}
  263.     F[1]:    SHOOT
  264.         [0] = 1.106000
  265. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\PETRA\GENERIC\SHOOTING\SHOOT.ANM}
  266. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\PETRA_DEATH_BY_PETRA.ANM}
  267.     F[1]:    FIRE
  268.         [0] = 2.759000
  269. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\PETRA_DEATH_BY_PETRA.ANM}
  270.